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Hideout

A scene I made to put my skills into practice and develop my understanding of the development pipeline, inspired by Rainbow Six Siege.

I wanted to create a scene that is both realistic and could be a playable space within a game.

I've included screenshots of the original blockout that I created, generally I stuck to it, with some minor alterations. Almost everything in this scene I modeled & textured myself, with a few assets from the asset store.

This office building has been abandoned for years, until recently a crime syndicate has re-purposed the building to serve as their hideout/ stash while they lay low from the authorities.

I used a piece of Rainbow Six Siege concept art as a basis for the scene, found here: https://cdnb.artstation.com/p/assets/images/images/007/424/061/large/nicolas-oroc-money-room-01.jpg?1506027477

Cash Room

Cash Room

Concept Angle

Concept Angle

Cash

Cash

Hacker Office

Hacker Office

Armory

Armory

Armory Close Up

Armory Close Up

Planning Room

Planning Room

Cash Room Blockout

Cash Room Blockout

Armory Blockout

Armory Blockout

Hacker Office Blockout

Hacker Office Blockout

Planning Room Blockout

Planning Room Blockout

Hacker Office