A scene I made to put my skills into practice and develop my understanding of the development pipeline, inspired by Rainbow Six Siege.
I wanted to create a scene that is both realistic and could be a playable space within a game.
I've included screenshots of the original blockout that I created, generally I stuck to it, with some minor alterations. Almost everything in this scene I modeled & textured myself, with a few assets from the asset store.
This office building has been abandoned for years, until recently a crime syndicate has re-purposed the building to serve as their hideout/ stash while they lay low from the authorities.
I used a piece of Rainbow Six Siege concept art as a basis for the scene, found here: https://cdnb.artstation.com/p/assets/images/images/007/424/061/large/nicolas-oroc-money-room-01.jpg?1506027477
Hacker Office